Nethyr

{{Template:Country
 * color = violet
 * symbol = A veil falling in front of a full moon.
 * colors = Purple and green
 * climate = Hot
 * ethnic = Human 85%, 15% Halfling
 * languages = Nethyreem
 * capital = Najran
 * government = Council
 * demonym = Nethyr
 * description = Nethyr is a hot land, well known for its mysteries.
 * geography = Nethyr is located on a large island. Mountains encircle it almost, completely, leaving only about a hundred miles of land with access to the sea.
 * culture = The Nethyr culture is strongly influenced by the concept that life is a song and we are all nothing but dancers within it. Although we may dip and sway when we choose, the music of life will move us where it will and we are powerless against it.

The Nethyr culture is one of castes. Although it is possible for you to change your caste and position, it is extremely unlikely.

Khalethiir
The Khalethiir, or "Secret Dancers" are the mages of the Nethyr people. Arcane magic is very much a part of their life, in fact they are one of the only cultures who do not ban wizards from holding political power.

There are, however many taboos associated with being a Khalethiir. The most obvious one being that it is unthinkable for a Khalethiir to expose himself in any way in public. All Khalethiir wear long robes that cover their hands, as well as veils that cover all but a thin slit over their eyes.

Even their magic is practiced in secret. A Khalethiir would have to be in a life or death situation to even consider casting a spell without at least a sheet to hide them from the eyes of others. On the battlefield, they work their spells in special tents which can be opened at the right time by apprentices to allow their magic o take effect.

Due to their secretive nature, Khalethiir tend to prefer spells of Illusion or Enchantment and are reportedly extremely adept at ritual magic.

Tellahiir
The "Steel Dancers" are the warriors of Nethyr. They prefer light armor which allows them to move and strike freely and unencumbered on the battlefield.


 * relations = The Nethyr have neither positive or negative relations with any kingdom in Yntheria. They prefer to be enigmatic at diplomatic meetings and trade in specific instances as opposed to making long-term agreements.

Due to their difficult terrain and mastery of potent rituals, Nethyr is the only land to not have to suffer from Talanese interference.}}