Crafting Mundane Items

General
To craft a mundane item, you must expend materials equal to 50% of the price of the finished item.

Mundane potions with magical ingredients are normally made with Craft(Alchemy). However, The Brew Potion feat allows you to use Craft(Magic Item) instead.

Reforging
A nonmagical weapon can easily be reforged into a finer form, however it takes extra skill. Increase the item tier difficulty and time taken by 1 when you reforge it into a new weapon.

A magical weapon requires a spellcaster in order to maintain it's magic during the reforging process. For each day you spend reforging, the spellcaster must succeed on a Craft(Magic Items) check equal to the DC of the magic enhancement tier on the item. If the caster fails, a random magical effect is lost permanently.

A safer route might be to disenchant the item, and then enchant it again, but additional time and resources are lost in so doing.

Masterwork Equipment
Weapons and Armor can be improved with various levels of masterwork. Masterwork items can go up to +5

Price The price modifier of a masterwork item is (masterwork bonus^3)*30 gold.

Armor
 * Every level of masterwork reduces the ACP by 1
 * Every even level of masterwork armor provides an additional +1 enhancement bonus to AC.
 * At Masterwork level 5, the speed reduction of the armor is halved.

Weapon
 * Every level of Masterwork provides an additional +1 enhancement bonus to hit.
 * Every even level of Masterwork provides an additional +1 enhancement bonus to damage.

Time to Create
The length of time it takes to create a mundane item and the difficulty inherent in the crafting depends on tier of the item. Each mundane item has an associated tier based on the type of item it is.

The minimum time required to craft an item is given on the table below. You may double the time it takes to craft the item to reduce the DC by 3.

If you fail the check, you make no progress on the item that day. If you fail the check by 10 or more, then you lose 1d6 x10% of experience and money used to create the item and must start over.

Tiers
The tier of a trap is equal to it's listed CR.

To make an item masterwork, increase the tier of the item by 1 for each level of masterwork you are applying to it.

Tier 1

 * Simple Weapons
 * Light Armor

Tier 2

 * Martial Weapons

Tier 3

 * Exotic Weapons
 * Medium Armor

Tier 4

 * Heavy Armor

Ornamentation
You may raise the DC in order to add ornamentation to the finished item and increase it's worth.

Completion Roll(CR) = The craft check made on the final day of crafting.

Gem = Gem Value