Elemental

Elementals are strange beings composed of a certain kind of primal matter or energy. Due to their composition, they tend to be incredibly resilient and often boast resistances or immunities to certain types of damage. While they used to be difficult to damage with precision strikes, since their nature was changed by the ley-line overcharge which swept across Yntheria, at least some of them now appear to be vulnerable to such attacks.

Below are a list of some of the elementals we have encountered so far.

Chraal
Chraal are incredibly dangerous, maliciously evil elementals native to evil aligned planes of ice and snow. They appear as hulking forms of living ice with dark energy visible beneath the surface of their bodies. They can rake out at foes with icy claws, or deal with groups or ranged foes by exhaling intensely cold breath, capable of freezing their victims to death.

Worse yet, if the Chraal is slain, it will explode into hundreds of razor sharp ice shards which may well kill whoever has slain it.

Taint Elemental
Elementals made from the vilest corruption. Their very touch can taint mortals, and their slightly amorphous bodies are capable of teleporting across short distances.

Water Elemental
Water elementals range from medium to large sizes and are made from living water just as their name implies. They tend to be just as hardy as the rest of their ilk, and the large ones can hit with incredibly strong slam attacks.

Earth Elemental
The earth elementals we encountered in the Citadel of Karasch didn't have damage reduction, but larger sizes do. All earth elementals can flow through solid earth and stone as easily as water, making them difficult to pin down, and their slam attacks are powerful.

Fire Elemental
Similar to other elementals we've encountered, but made of fire. Their attacks deal additional fire damage and can cause those hit by them to burst into flames.